During the advanced master about "Prop and Environment Modelling and Texturing for AAA videogames" I wanted to create something stylized, as it is a style that I really love, and for that, I choose the design that Dmitriy Heldi: https://www.artstation.com/dmitriyhel had created.
The 3D model is not 100% true to the concept as there were some elements I couldn't find a way to create with the timestamp I had assigned.
The model is videogame ready, using a high poly version from Zbrush proejcted onto a low poly done halfway on 3Ds Max and Maya (wanted to test how 3Ds Max felt and learnt some tricks from it on the way).
Textures are created on Substance painter (baking done on Marmoset) and renders on Marmoset.

Concept design by Dmitriy Heldi: https://www.artstation.com/dmitriyhel