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Miguel Ángel García Lucena
Miguel Ángel García Lucena
VFX, 3D and technical artist
Madrid, Spain

Summary

I am a passionate professional specializing in VFX, technical artistry, and 3D modeling, with two master's degrees in VFX and Prop/Environment Modeling.

I graduated from U-tad University with a degree in 3D Animation and VFX. My strong affinity for 3D modeling and procedural generation drives my dedication to expanding my expertise in VFX and Substance Designer. I thrive on continuous learning and am always seeking opportunities to broaden my skill set and stay at the forefront of industry advancements.

Skills

Game Development3D sculpting3D modellingVfxs

Software proficiency

3ds Max
3ds Max
Blender
Blender
Houdini
Houdini
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Movie
      Luna Shortfilm
    • Year
      2026
    • Role
      Asset & prop modeler
    • Company
      Luna
    • Movie
      Numa Shortfilm
    • Year
      2028
    • Role
      Vegetation, asset and prop modeler
    • Company
      Numa
    • Movie
      Cablecar Shortfilm
    • Year
      2028
    • Role
      Asset & prop modeler, rigger, animator and VFX artist
    • Company
      Cablecar

Experience

  • General artist at Company under confidentiality agreement
    January 2024 - Present

    As a General Artist, I worked on creating 3D props and environments, rigged characters for animation, provided them with basic animations, and handled video editing tasks.

  • 3D and Technical artist at Onirica VR
    December 2023 - Present

    At Onirica VR, I have been responsible for creating 3D models for environments, providing support to other departments by creating simple rigs, developing multiple Unity shaders (primarily using Shader Graph, with some in HLSL), and programming various elements to create interactive VR scenes and game experiences.

  • Game Developer at Atabey Creations
    November 2023 - Present

    • At Atabey Creations, an indie studio, I have been working as one of the main game developers

    • My primary focus has been on Unreal Engine Blueprints, with occasional work in C++

    • Additionally, I have provided support to other departments to ensure the smooth integration of their work into the game.

  • Environment artist at Zenberry Team
    April 2024 - August 2024

    My role involved creating low-poly style environments, optimizing geometry, UVs, and collisions to ensure they were suitable for the platform on which the game was being developed.

  • VFX artist at Secret 6
    September 2023 - November 2023

    • During my internship at Secret 6, I was responsible for creating VFX on demand, ensuring timely delivery of each project

    • I also gained valuable experience by participating in dailies, which helped me become accustomed to the workflows of large companies.

  • Co - Founder & Lead artist at EvoVerses
    September 2021 - August 2023

    • As a Co-Founder of EvoVerses with experience in the 3D department, my role was to lead our freelance 3D team to achieve our set milestones

    • When time allowed, I also contributed by 3D modeling props and characters, designing environments, and creating materials.

  • General artist at Quantic Brains
    November 2021 - March 2022

    • At Quantic Brains, I worked as a General Artist, creating props and

    environments to provide 2D artists with templates for their animations

    • Additionally, I developed VFX using the Unity Game Engine and rigged lowpoly

    characters.

  • General artist at Dairus
    February 2021 - March 2021

    • At Dairus, my primary tasks involved 3D modeling sports equipment and

    rigging previously modeled characters

    • I also worked on 3D environment modeling related to various sports and

    handled video editing tasks