I am a passionate professional specializing in VFX, technical artistry, and 3D modeling, with two master's degrees in VFX and Prop/Environment Modeling.
I graduated from U-tad University with a degree in 3D Animation and VFX. My strong affinity for 3D modeling and procedural generation drives my dedication to expanding my expertise in VFX and Substance Designer. I thrive on continuous learning and am always seeking opportunities to broaden my skill set and stay at the forefront of industry advancements.
As a General Artist, I worked on creating 3D props and environments, rigged characters for animation, provided them with basic animations, and handled video editing tasks.
At Onirica VR, I have been responsible for creating 3D models for environments, providing support to other departments by creating simple rigs, developing multiple Unity shaders (primarily using Shader Graph, with some in HLSL), and programming various elements to create interactive VR scenes and game experiences.
• At Atabey Creations, an indie studio, I have been working as one of the main game developers
• My primary focus has been on Unreal Engine Blueprints, with occasional work in C++
• Additionally, I have provided support to other departments to ensure the smooth integration of their work into the game.
My role involved creating low-poly style environments, optimizing geometry, UVs, and collisions to ensure they were suitable for the platform on which the game was being developed.
• During my internship at Secret 6, I was responsible for creating VFX on demand, ensuring timely delivery of each project
• I also gained valuable experience by participating in dailies, which helped me become accustomed to the workflows of large companies.
• As a Co-Founder of EvoVerses with experience in the 3D department, my role was to lead our freelance 3D team to achieve our set milestones
• When time allowed, I also contributed by 3D modeling props and characters, designing environments, and creating materials.
• At Quantic Brains, I worked as a General Artist, creating props and
environments to provide 2D artists with templates for their animations
• Additionally, I developed VFX using the Unity Game Engine and rigged lowpoly
characters.
• At Dairus, my primary tasks involved 3D modeling sports equipment and
rigging previously modeled characters
• I also worked on 3D environment modeling related to various sports and
handled video editing tasks